Nov 14, 2019

Canada’s Anti-Money Laundering Rules and Its Effect On Casino Operators

Money laundering is defined as the process in which profits earned by criminal activity are converted into funds that “appear” to have been acquired by legal means. This is normally carried out by moving the illegal funds through a quick series of financial transactions. When done successfully, money laundering will hide the criminal act that generated the funds as well...

Feb 26, 2019

Gambling Industry Must Focus Anti-Fraud Efforts on Mobile

Faudsters continue to up the ante when it comes to the gambling industry. Credit card fraud increased by 155 percent over the past five years, reflecting an average annual growth of 39 percent, according to the Gambling Industry Report released by the TransUnion-owned antifraud technology provider iovation. The reports analyzes the trends that drove online gambling in 2018. Though no...

Jul 10, 2018

How to Open a Gaming Merchant Account

Are you looking for a way to accept credit card payments from players from all over the world? Where can you can find a reliable gaming merchant account? How can you be sure it offers a level of service that will help you succeed in your field and increase your profits? Keep on reading this article and you’ll know. Online...

Jun 09, 2017

How to Get a Gaming Merchant Account

Currently, the biggest online gaming markets are mostly found in the EU. The European online gambling industry is worth a projected 10 billion Euros. The reason is that some countries such as the US and China restrict gambling heavily or allow it in certain territories like Las Vegas and Macau. Though more and more online betting companies are emerging, there...

Nov 12, 2014

On-line Gaming Generated $33 billion in Revenue in 2013 alone |Sports Betting Merchant Account

Need Merchant account processing for your Fantasty Sports site? Of this gigantic amount of revenue, 10% came from the United States. With people playing on their iPhones and mobile devices, the revenues are mounting daily. However, sponsors of on-line gaming like casinos, sports betting, fantasy football and baseball, and other games of chance are having difficulties finding a credit card...

May 27, 2014

The U.S. Sees the Return of Online Gaming

The passage of the federal Unlawful Internet Gambling Enforcement Act in 2006 banned processors and banks from any handling of online-gaming transactions. The major turning point for online gaming came with the interpretation of the 1961 Wire Act in December 2011. The U.S. Department of Justice released a memo with the interpretation of the act being that it applied only...

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Having a merchant account allows an account holder to take advantage of merchant cash advances. When a merchant is approved for an advance, the business agrees to receive a lump sum of cash in exchange for an agreed-upon percentage of future credit card sales.

Pricing varies depending on the merchant’s industry, past credit card processing history, the type of business seeking the account, average ticket sales, and average transaction volumes.

Yes, EMB works with merchants who are building their credit, as well as those who have poor credit. EMB also approves merchants that have no credit card processing history and businesses that have lost their merchant accounts due to high chargebacks.

Several factors influence a merchant’s risk level. Though only one factor likely will not get a merchant classified as high risk, a combination of these may: business size, location, and industry, credit score, credit card processing history, a industry’s reputation for excessive chargebacks, a prior history of high chargeback ratios, and whether a merchant exclusively sells online.

Virtual terminals are stationed on a merchant’s website, making it easy for customers to make a payment or purchase online. Merchants or a payment processor can easily set up virtual terminals, so online businesses can accept credit and debit card and e-check transactions.

A merchant account is a business account with an acquiring bank. Without this business account, which actually works more like a line of credit, a merchant cannot accept and process credit and debit card transactions. Businesses need a merchant account to accept major credit cards via a static point-of-sale terminal, mobile card reader, or through a virtual payment gateway.

After filling out EMB’s simple online application and submitting any necessary, requested documents, many merchants get approved within 24 and 48 hours.

EMB specializes in working with high-risk merchants. EMB works with many merchants, including but not limited to businesses in these industries: gambling and gaming, adult entertainment, nutraceuticals, vaping and e-cigarettes, electronics, tech support, travel, high-end furniture, weight loss programs, calling cards, e-books and software, and telecommunications.

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