Thanks to 4G, LTE, Adult Video Consumption Set to Increase by 55% by 2020

Aug 06, 2015

A new report by Juniper Research predicts that adult content consumption could increase astronomically over the next year, with video consumption promising the biggest growth. Adult video consumption will explode across the mobile space. More and more people will watch adult video content and, if the results of the study are to be believed, then the average time spent searching for and watching adult content by Smartphone users may also increase.

Sparked by the availability of 4G and Wi-Fi connectivity, about 136 million adult videos will be watched within the coming year. In fact, the research has gone as far as to suggest that the number of adult videos watched every year will rise steadily and could hit a high of 193 million in 2020. The U.S. will be posting the greatest growth while emerging markets are expected to register marked increase in usage levels.

The research team even went ahead to analyze which parts of the adult video content sector would witness the most growth. And the two areas marked for the tremendous growth are “video chat and webcam offerings.” These two areas are expected to outperform all other sectors of the industry.

The not-so-good news, however, is that even with the increased consumption; revenue growth will not be spectacular at least for the next five years. This, the Juniper Research attributes the widespread availability of free content. But once merchants in the industry learn how to balance free give-aways with premium content, revenue could pick up quickly and before long the industry could be booming.

One way through which content owners get revenue is through subscription access. This is where you pay a certain fee in order to view certain content. The Juniper Research predicts that this will remain the case for the foreseeable future as opposed to charging consumers per-view. Actually, merchants need to see the sense in subscription based charges. From past experience, we know that consumers prefer to revisit the same hosts over and over again, rather than search for different hostesses. Therefore, charging per-view may be too costly for the consumer which may only turn them away.

Monetization in this industry has always been a tricky issue, especially in Canada and the U.S. as most people don’t want to be seen as living off the industry. But for true merchants, you have nothing to fear. Get your Adult Merchant account, and get ready for big business.

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Having a merchant account allows an account holder to take advantage of merchant cash advances. When a merchant is approved for an advance, the business agrees to receive a lump sum of cash in exchange for an agreed-upon percentage of future credit card sales.

Pricing varies depending on the merchant’s industry, past credit card processing history, the type of business seeking the account, average ticket sales, and average transaction volumes.

Yes, EMB works with merchants who are building their credit, as well as those who have poor credit. EMB also approves merchants that have no credit card processing history and businesses that have lost their merchant accounts due to high chargebacks.

Several factors influence a merchant’s risk level. Though only one factor likely will not get a merchant classified as high risk, a combination of these may: business size, location, and industry, credit score, credit card processing history, a industry’s reputation for excessive chargebacks, a prior history of high chargeback ratios, and whether a merchant exclusively sells online.

Virtual terminals are stationed on a merchant’s website, making it easy for customers to make a payment or purchase online. Merchants or a payment processor can easily set up virtual terminals, so online businesses can accept credit and debit card and e-check transactions.

A merchant account is a business account with an acquiring bank. Without this business account, which actually works more like a line of credit, a merchant cannot accept and process credit and debit card transactions. Businesses need a merchant account to accept major credit cards via a static point-of-sale terminal, mobile card reader, or through a virtual payment gateway.

After filling out EMB’s simple online application and submitting any necessary, requested documents, many merchants get approved within 24 and 48 hours.

EMB specializes in working with high-risk merchants. EMB works with many merchants, including but not limited to businesses in these industries: gambling and gaming, adult entertainment, nutraceuticals, vaping and e-cigarettes, electronics, tech support, travel, high-end furniture, weight loss programs, calling cards, e-books and software, and telecommunications.

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