How to Start An Adult Novelty Shop Business

Aug 29, 2014

Starting a business from home is a great way to bring in income, being your own boss and being involved in the upbringing of your family is priceless. While there are some businesses that have some good selling prospects, one of the best markets to break into is the adult novelty business.

Before you go too deep into running a business from home, it is important that you check that you are able to run the business out of your home. Some restrictions could stop this business opportunity completely before it even gets off the ground. Your local council will inform you if you are able to, also check with your mortgage provider, they too might have some requirements you need to consider.

The concept is to hold stock items at your home and advertise them for sale; this could be on a website or an online shop. There is going to be some commitment from you, in the beginning, getting the site running, and having a means of payment for your customers.

One option for payment is an adult merchant account; this will allow your customers to use their debit or credit cards to pay for goods. Many home-based shops contact the manufacturers of the products in the first instance and ask about the cost involved in purchasing the goods and the cost you can charge the customer, don’t forget the shipping costs too.

Understanding the business and the potential for profit is important before you invest any money.

Using a website to describe and display your products is just one way you can sell the goods from your novelty shop; the alternative is to hold parties where you take orders for goods and display them to the people attending the party. These parties are very wild but a lot of fun, having the right personality to talk about your novelty products is vital if you are looking to make a sale.

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Having a merchant account allows an account holder to take advantage of merchant cash advances. When a merchant is approved for an advance, the business agrees to receive a lump sum of cash in exchange for an agreed-upon percentage of future credit card sales.

Pricing varies depending on the merchant’s industry, past credit card processing history, the type of business seeking the account, average ticket sales, and average transaction volumes.

Yes, EMB works with merchants who are building their credit, as well as those who have poor credit. EMB also approves merchants that have no credit card processing history and businesses that have lost their merchant accounts due to high chargebacks.

Several factors influence a merchant’s risk level. Though only one factor likely will not get a merchant classified as high risk, a combination of these may: business size, location, and industry, credit score, credit card processing history, a industry’s reputation for excessive chargebacks, a prior history of high chargeback ratios, and whether a merchant exclusively sells online.

Virtual terminals are stationed on a merchant’s website, making it easy for customers to make a payment or purchase online. Merchants or a payment processor can easily set up virtual terminals, so online businesses can accept credit and debit card and e-check transactions.

A merchant account is a business account with an acquiring bank. Without this business account, which actually works more like a line of credit, a merchant cannot accept and process credit and debit card transactions. Businesses need a merchant account to accept major credit cards via a static point-of-sale terminal, mobile card reader, or through a virtual payment gateway.

After filling out EMB’s simple online application and submitting any necessary, requested documents, many merchants get approved within 24 and 48 hours.

EMB specializes in working with high-risk merchants. EMB works with many merchants, including but not limited to businesses in these industries: gambling and gaming, adult entertainment, nutraceuticals, vaping and e-cigarettes, electronics, tech support, travel, high-end furniture, weight loss programs, calling cards, e-books and software, and telecommunications.

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