Firearm Merchants in for a Rude Shock as Government Seeks to Control Online Discussions

Jul 20, 2015

For a long time now, the Federal government has been pulling every string in an attempt to gain more control of firearm sales. In a recent turn of events that will get every firearm merchant second-guessing the government’s motivations, the State Department is proposing a raft of changes that if passed could see your freedom to discuss guns online taken away.

In a recent statement, the National Rifles Association (NRA) claimed that the State Department’s proposal is nothing but an effort to stifle online sources on firearm-related information. The latest in a series of regulations drafted by the White House and a core of Democrats, the proposal covers topics ranging from online purchases to discussions and the need for every gun owner to obtain liability license. If the new regulations ever see the light of day, then even what you say online might be regulated in what the government says in a genuine attempt control the distribution and use of firearms within the country.

The contest began in May when a proposal was published in the Federal Register requiring everyone who desires to post any technical information regarding firearms and ammunition online to first obtain a license from the Federal government. People who failed to obey the law would be liable to a fine of up to $1 million and could face up to 20 years behind bars. Currently, the State Department has the mandate to oversee most international shipments. Under the International Traffic in Arms Regulations Act (ITAR), the State Department also oversees the sale of most weapons.

The ITAR act currently requires anyone selling firearms and ammunition or anyone involved in defense services to have a license. It also regulates “technical data” which basically refers to information regarding the design and manufacturer of both firearms and ammunition. Since ITAR was created before the inception of the internet, it initially did not have clear regulations on online trade. However, the new proposal will expand its definition of “exported” to cover online communications.

These new regulations have been met with fierce resistance from concerned parties with most people claiming that it severely restrains the freedom to speech. Whether or not the State Department will listen to these cries is anyone’s guess. For gun sellers, maybe the best idea is to further improve your profitability by acquiring an online firearm merchant account as you wait for the eventual outcome of this “heart-breaking” move.

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Having a merchant account allows an account holder to take advantage of merchant cash advances. When a merchant is approved for an advance, the business agrees to receive a lump sum of cash in exchange for an agreed-upon percentage of future credit card sales.

Pricing varies depending on the merchant’s industry, past credit card processing history, the type of business seeking the account, average ticket sales, and average transaction volumes.

Yes, EMB works with merchants who are building their credit, as well as those who have poor credit. EMB also approves merchants that have no credit card processing history and businesses that have lost their merchant accounts due to high chargebacks.

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Virtual terminals are stationed on a merchant’s website, making it easy for customers to make a payment or purchase online. Merchants or a payment processor can easily set up virtual terminals, so online businesses can accept credit and debit card and e-check transactions.

A merchant account is a business account with an acquiring bank. Without this business account, which actually works more like a line of credit, a merchant cannot accept and process credit and debit card transactions. Businesses need a merchant account to accept major credit cards via a static point-of-sale terminal, mobile card reader, or through a virtual payment gateway.

After filling out EMB’s simple online application and submitting any necessary, requested documents, many merchants get approved within 24 and 48 hours.

EMB specializes in working with high-risk merchants. EMB works with many merchants, including but not limited to businesses in these industries: gambling and gaming, adult entertainment, nutraceuticals, vaping and e-cigarettes, electronics, tech support, travel, high-end furniture, weight loss programs, calling cards, e-books and software, and telecommunications.

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