Connecticut Bill Prohibits Online Tobacco Sales

Aug 27, 2015

Connecticut is cracking down on online tobacco sales. Congresswomen Rosa DeLauro and Elizabeth Esty introduced the Stop Tobacco Sales to Youth Act of 2015 earlier this year. The proposed bill would prohibit the sale of e-cigs over the Internet and mail to minors. Under current Federal law, the online sale of traditional cigarettes, rolling tobacco, snuff, and chewing tobacco, or snuff online, over the phone, or by mail requires age verification. However, electronic cigarettes do not require age verification federally.

The Stop Tobacco Sales to Youth Act would:

  • Require online age verification for the purchase of e-cigarettes, cigars, hookahs, cigars other and related devices.
  • Require age verification at time of delivery.
  • Prohibit the shipping of the aforementioned products through the United States Postal Service.

Etsy and other Congressmen believe that bill will help reduce overall tobacco use by minors in the United States. They feel e-cigs should be regulated the same as other tobacco products. Congressmen John Garamendi, Bobby Rush and Charles Rangel are also co-sponsors of the bill.

Currently, 41 states prohibit online e-cig sales to minors, but studies have shown that minors have been able to still get their hands on e-cigs, since e-cig merchants have the choice to install age verification software or not.

Although many health advocates know that persistent teens will find a way to get their hands on e-cigs, they believe that bills like The Stop Tobacco Sales to Youth Act will hold merchants responsible for these sales. It is for this reason that many health advocates, and the sponsors of this new bill, want federal legislation that makes clear and consistent rules for merchants.

The online tobacco industry is now a billion dollar industry in the United States. E-cigs sales have already outpaced traditional cigarette sales this year. is the number one online payment processor to manage e-cig merchant accounts and tobacco accounts. Learn how an online tobacco merchant account can boost your profits today.

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Having a merchant account allows an account holder to take advantage of merchant cash advances. When a merchant is approved for an advance, the business agrees to receive a lump sum of cash in exchange for an agreed-upon percentage of future credit card sales.

Pricing varies depending on the merchant’s industry, past credit card processing history, the type of business seeking the account, average ticket sales, and average transaction volumes.

Yes, EMB works with merchants who are building their credit, as well as those who have poor credit. EMB also approves merchants that have no credit card processing history and businesses that have lost their merchant accounts due to high chargebacks.

Several factors influence a merchant’s risk level. Though only one factor likely will not get a merchant classified as high risk, a combination of these may: business size, location, and industry, credit score, credit card processing history, a industry’s reputation for excessive chargebacks, a prior history of high chargeback ratios, and whether a merchant exclusively sells online.

Virtual terminals are stationed on a merchant’s website, making it easy for customers to make a payment or purchase online. Merchants or a payment processor can easily set up virtual terminals, so online businesses can accept credit and debit card and e-check transactions.

A merchant account is a business account with an acquiring bank. Without this business account, which actually works more like a line of credit, a merchant cannot accept and process credit and debit card transactions. Businesses need a merchant account to accept major credit cards via a static point-of-sale terminal, mobile card reader, or through a virtual payment gateway.

After filling out EMB’s simple online application and submitting any necessary, requested documents, many merchants get approved within 24 and 48 hours.

EMB specializes in working with high-risk merchants. EMB works with many merchants, including but not limited to businesses in these industries: gambling and gaming, adult entertainment, nutraceuticals, vaping and e-cigarettes, electronics, tech support, travel, high-end furniture, weight loss programs, calling cards, e-books and software, and telecommunications.

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